Carnegie Mellon assistant professor of entertainment and technology, Jesse Schell, gave a presentation at the DICE Summit (D.I.C.E. stands for Design Innovate Communicate Entertain) that was on “The Future of Gaming” and he was speaking to a room of game industry folks, a demographic that excludes some 95% of you I’m sure, so why am I bringing this up?
Well as he talks about the future of gaming, and how it has evolved (he notes in particular how random Farmville’s success is), then speaks to how it will evolve in times to come. This guy is innovating and is capitalizing on creativity. These two traits are what will set apart a leader and industry disruptor from a middle manager, so pay attention. Give it a watch and see what you can glean out of it that you can apply to your industry/career.
Also of note is the fact that he identifies that other industries are developing games , but they aren’t game designers, so they do an okay job, but they don’t realize they are doing it. This is what is called a huge, gaping, wide open door of opportunity, and it happens all the time. Industries adapt to what consumers want, but the industry leaders aren’t sure what they are creating or getting into, they’re simply adapting, and the result is that they’ve paved the path for someone of your talent and expertise to come in and take what they’ve done, polish it up, and make money off of it. Look around for who is trying to do what you do, but in another industry and jump on it. From quilting to candy distribution, thinking outside the box isn’t only for search engines.
So without further adieu